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Drinking game: Waveclap

Waveclap drinking game rules

Waveclap 🖐️ – Detailed rules for the drinking game

Game preparation:

  • Number of players: 4 or more (ideal for larger groups).

  • Required materials: No accessories required, just drinks for all players.

  • Aim of the game: Test your speed and attention by reacting quickly to the signal – if you're too slow, you have to drink!

Game play:

  1. Game start:

    • All players sit in a circle or stand in a line so that everyone can see each other clearly.

    • The game leader (or a designated player) is responsible for giving the "Wave" signal . The other players must remain alert and respond to the signal.

    • At the beginning, a simple "wave" is agreed upon as a signal. This can be done by raising a hand, shouting "wave," or even using another visual signal that everyone in the game can easily recognize.

  2. The signal:

    • All players clap their hands simultaneously. As soon as the game leader gives the "wave" signal (e.g., by raising their hands, shouting "wave," or another agreed-upon signal), all players must respond immediately.

    • Players must respond to the signal as quickly as possible, for example by waving their hand or expressing themselves in another way, depending on how the game is regulated.

  3. Reaction and errors:

    • Anyone who misses the signal or reacts incorrectly has to drink (a sip or, depending on the rules of the game, a shot).

    • The game continues immediately and the game leader gives a new “wave” signal, so the players have to react quickly again.

    • Mistakes often occur when players are too slow or misunderstand the signal. The more players join in, the more chaotic and fun the game becomes!

  4. Increase speed:

    • If the game becomes too easy, the game leader can also shorten the reaction time, so that the "wave" signal is only valid for 2-3 seconds. Anyone who doesn't react quickly enough then has to drink again.

    • Another element could be for the game leader to give the "wave" not only visually but also acoustically (e.g., by clapping or a specific word). Players then have to respond to the correct signal, making the game more difficult.

Additional rules and variations:

  • More signals: The game leader could also use several different "wave" signals, such as showing a specific hand position or calling out words. Anyone who responds incorrectly to the signal has to drink.

  • Mistake Stack: If you make three mistakes in a row, you have to drink an additional shot for each mistake to make the game even more exciting.

  • Speed ​​round: After every third round, the game leader could decide to "speed up" the game by giving the signal more quickly. Each player then has to make decisions even faster, increasing the pressure.

Perfect for:

  • Fast reaction times and lots of laughter – perfect for groups who want to test their team spirit and attention.

  • A great game to challenge players' speed and reflexes and provide entertainment, especially in larger groups.

  • Players who enjoy making quick decisions and having a lot of laughs!

Conclusion: " Waveclap " is a simple yet extremely fun drinking game suitable for both small and large groups. It requires players to react with utmost attention and speed, leading to plenty of laughter and chaotic moments. Whoever reacts quickly wins – and whoever reacts too slowly has to drink. Ideal for a fun, energetic round!

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